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Experts to Discuss Effective Serious Games for Government and Military


The first-annual Serious Play Conference will feature an impressive list of speakers in the government/military track, including:

• Jim Hadley, Instructional Designer, The Boeing Company
• Talib Hussain, Senior Scientist, Raytheon BBN Technologies
• Ross Smith, Director of Test, Microsoft


Plese find below the confirmed speakers, and their topics, in the government/military track for the Serious Play Conference.

Project Leads, Developers of Serious Games for Government and Military Units To Tackle Tough Questions about Creating Effective, Measurable Programs

SEATTLE – July 27, 2011 – Seasoned veterans who have developed games and sims for government or military use will take on the tough questions about how to create effective, measurable programs at this year’s Serious Play Conference Tuesday – Thursday, August 23 – 25, at DigiPen Institute of Technology in Redmond, Washington.

In addition to plenary sessions on market size, tools and technology and assessment strategies, the conference offers an impressive set of speakers and sessions for the government/military games track: 

• Christopher R. Hardy, Ph.D., Director, Global Learning and Technology Center, Defense Acquisition University
How to Create an Effective Sim/Game Strategy


• Sharon Sloane, CEO, WILL Interactive
Simulations for the U.S. Military: Design and Implementation


• Zack Larson, CSO, design3
Utility and Blender: Serious Game Development


• Jon Aleckson, CEO, WebCourseWorks
Rigorous Methodologies and Skill Sets for the Sim/Game Development Process

MindMeld – Collaboration with SME’s and the Value of Rigorous Processes


• Jim Hadley, Instructional Designer, The Boeing Company
Modeling Content: ISD for Instructional Simulations


• Alicia Sanchez, Games Czar, Defense Acquisition University
An Enterprise Approach to Casual Games for Learning


• Bob Hone, Creative Director, Red Hill Studios
Games for Compliance Training

• Talib Hussain, Senior Scientist, Raytheon BBN Technologies
Techniques for Achieving an Effective Blend Between Engagement and Learning in Games


• Brayden Olson, CEO, Novel
The Top 5 Ways Gamification Can Save Your Organization Money


• Ross Smith, Director of Test, Microsoft
A Case Study of Quality Control